← Back to Blogs

Drops Are the New Loyalty Layer. Static Is Dead.

By Shivank Sharma published on June 23, 2025

If your loyalty program doesn’t feel alive, it’s already forgotten.

“Loyalty comes alive when every moment feels like a drop.”

Points are not incentives. They’re accounting.

Let’s be real: no one wakes up excited to check their “available balance” in a loyalty app.

But they will check a leaderboard.
They will chase a streak.
They will stay up till midnight for an early access drop.

“Points are passive. Drops and leaderboards spark action.”

That’s not loyalty.
That’s culture design.

Static rewards create passive users.

Drops create momentum.

Done right, a drop is more than a limited-time offer. It’s a narrative moment:

  • A celebration of your brand’s rhythm
  • A chance to reward insiders before outsiders
  • A catalyst for sharing, urgency, and replay

Great drops feel earned, not given.

“Every drop is a catalyst — momentum beats maintenance.”

What loyalty drops look like in the wild:

  • Starbucks Odyssey: Interactive journeys, NFT-based rewards, and storytelling baked into seasonal experiences.
  • Nike SNKRS: Region-specific drops with gamified access protocols. The reward is not just the shoe — it’s the status of winning.
  • Dapper Labs (Top Shot): Drops as cultural events, with scarcity built into the experience loop.

Build a loyalty rhythm. Not a catalog.

To do this right, your drop engine must be:

  • Frequent (monthly at minimum)
  • Variable (not just product discounts — think XP boosts, social tiers, collab access)
  • Tier-aware (so loyalists feel privileged)
  • Narrative-driven (“Creator Week,” “Back to School Missions,” “OG Day”)

This isn’t campaign planning. It’s ritual design.

Final Word

You can’t earn daily loyalty with quarterly updates.

You need a system that breathes — one that feels like it’s made for now.

Loyalty should behave like the timeline:
Fast. Alive. Relevant.

If you want people to keep coming back, you can’t just offer them value.
You have to design for curiosity.

Drops do that.
Points don’t.

Sources

  1. a16z — “How Loyalty Programs Are Turning Into Games” (2024)
  2. Starbucks Odyssey breakdown — [stories.starbucks.com/odyssey]
  3. Dapper Labs drop strategy — Medium, 2023
  4. Built for Mars — SNKRS app teardown
  5. BCG — “The Future of Brand Moments” (2024)
Quboid brand logo